Wow Patch Beta Notes
World of Warcraft News, with guides, patch notes, previews of upcoming content, and more! Oct 18, 2017. I expect there to be one more major content patch before the next expansion. It will probably be another daily hub that leads into the old gods/naga and a small raid along the lines of ToV. Think Timeless Isle but 5-6 months instead of 13 and a short raid to give people who have Antorus on farm something.


Contents • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • World of Warcraft Client Patch 0.8.0 Major Changes Auction Houses Auctioneer NPCs have been placed in each major city (,,,, and ). The Auctioneer's are faction specific, allowing Alliance characters to trade with other Alliance characters and Horde characters to trade with other Horde characters. Each city's Auction House is run independently; all Auctioneers that exist in the same city are all a part of the same Auction House. One non-faction based Auction House is located in. The Booty Bay Auctioneer NPCs have the same functionality as the aforementioned faction based Auction Houses, with the additional capability of allowing trade between Horde and Alliance characters.
Sellers are able to place items up for auction, set a starting price, set the auction duration and include a buyout price by speaking with an Auctioneer. All auctions will be initially charged a deposit fee; the deposit fee is refunded upon the successful sale of the item. All successful sales are charged an auction consignment fee which is extracted directly from the final sale price.
Pyar Ki Ek Kahani Serial Video Download. All fees are higher in Booty Bay. Buyers are able to search through items up for auction, place bids and purchase items that include buyout prices by speaking with the Auctioneer. Players are not able to place bids on items being sold by a character on their own account.
All items won at an Auction House will be delivered through the in-game mail system. Talent System Talents are now available for the and classes! Players can open the talent interface by using the 'Talents' button which resides next to the 'Spellbook and Abilities' button, or by pressing the 'N' default hotkey. Talents will eventually be available for all classes.
PvP Changes Players that die in PvP, either versus another player or versus a PvP-Flagged NPC must now wait 2 minutes before resurrecting at their corpse. This delay does not apply to players that are resurrected by other players or by using resurrection items. Control types of spells such as Charm, Fear and Stun will now be subject to diminishing returns. This means that if a second spell of the same type is used against the same player within 15 seconds of the first effect wearing off, the second spell's duration will be reduced by 50%, the third's duration will be reduced by 75% and the player will be immune to the fourth casting.
Click to Move A new option has been added under Video Options called Click to Move (by default this option is off). Players will need to turn it on to use this new functionality by clicking on Options, Video Options and then checking the radio box next to Click to Move. Click to Move is an auto-interaction feature that will allow players to do several things by using their mouse.
With Click to Move turned on, a player can do the following: • Right click on the ground to move to that location. • Right click on a creature to automatically move to that creature and initiate combat.
• Cast a benefit spell and left click on a friendly player to automatically move within casting range and cast that spell. • Select monster and left click on a ranged weapon or spell icon to automatically move within shooting range and initiate combat by shooting the weapon or casting that spell. We are aware of several problems with this new interface. Please use the /bug feedback form to submit any bugs that you find.
Rest State Changes The Rest State system has undergone several changes. There are now two tiers of rest states: Rested = 200% experience and Normal = 100% experience. At level one, players will all start in the normal tier. When a player rests be it in a city or at an inn they will gain rest bonus at a very slow rate.
Eight hours of rest will be needed for a player to gain one 'bubble' of rest bonus. At any given time, players will be able to accumulate a maximum of 30 'bubbles' worth of rest bonus which translates into approximately 1.5 levels worth of rested play (before your character returns to normal rest state).
The changes to the Rest State have been made with the understanding that most players will be in the Normal experience tier most of the time. The Rested tier is primarily intended for players that take a day or more off from playing or are very casual with their play schedules. This has enabled us to greatly reduce the experience necessary for all players to level regardless of which rest state tier they play under. New Guard System A new guard system has been added. This new system will enable NPCs to call for guards when they see an enemy as well as when they are attacked. The guards will chase players and then return to the NPC that called for help once they lose track of, or kill the player.
If a guard is killed, another guard will be called to take its place. There is a limit to how many guards each town can have which will recharge over time.
The cities that currently have the new Guard System in place are:,,,,,,,,, and. The Guard System will be implemented in other cities in future patches.
Level Cap Raised The level cap has been increased to 50. New zones, quests, items and content have been added to accommodate the level increase. Other Changes Cities/Zones: •, and are now opened and itemized. • New points of interest have been added to. Dungeons: • The and are now opened and itemized. • The and now require three players to activate them.
• Instance areas should now be easier to enter and leave. Tauren: • has been added; look for a level 40 quest in. Sample Legal Chronology Template Office. The current Plains Running quest is a place holder until the actual quest is added.
Druid: • Man Tracking has been renamed to. • Sneak: Renamed to. • Feline Fury: Renamed to. Mage: •: Cooldown slightly increased. •: New spell added. Polymorph transforms the enemy into a sheep, forcing it to wander around for the duration of the spell.
While wandering, the sheep can not attack or cast spells and will regenerate health very quickly. Any damage will transform the target back into its normal form. Only one target can be Polymorphed at a time. Polymorph will only work on Beasts, Dragons, Giants, Humanoids and Critters. • Sleep: Sleep is being changed to Polymorph. • New Spells have been added for each major city Paladin: • Divine Favor: Renamed to. • Fist of Justice: Renamed to.
• Might Aura: Renamed to. •: Can no longer be cast on self. • Seal of Wrath: Renamed to.
Rogue: • Rogues will no longer get an icon for traps that they do not have the skill to disarm. • Block: Ability removed. • Expose: Renamed to. Warlock: • Life Drain: Renamed to. •: Life Tap no longer causes threat.
•: Getting attacked or damaged will no longer dismount the Warlock from the Nightmare. • Siphon Mana: Renamed to. • Summoned pets now regenerate at a slower rate when not in combat. Warrior: •: Duration reduced. General Spells/Abilities: • Players can use the Function keys to cast spells on party members once the spell has been selected. • All melee abilities now require the target to be in front of the attacker.
Items: • Bucklers have been removed from the game. Now have the ability to use; and can no longer use shields. All existing bucklers have been turned into shields. • can now be used by all classes that possess the Wand Proficiency; fire, frost and shadow skills are no longer necessary.
• Healing and Mana potions have improved. • Rage potions have been made slightly weaker. • The has been fixed. The armor effect now lasts for 15 seconds. Tradeskills: • General: and are easier to find in this patch. •: Free Action potions now have a 30 second duration.
Healing & Mana potions have improved. Rage potions have been made slightly weaker.
Abilities are now cancelled by movement. Transmute Mithril to Truesilver now has a two-day cooldown. •: Ornate Mithril items have been improved.
Good quality items have had their gem ingredients reduced. Changes have been made to several Blacksmithing recipes. A few new recipes have been added. Have been changed to Plate. •: New recipes added up to skill 250. Have been temporarily removed and will reappear once the Goblin Engineering Line is added.
Engineering may have a slower skill-up rate than it did previously. The has a new mechanical graphic and requires malachite to make. •: The skill-up rate for fishing has been increased.
•: Artisan Herbalism has been added. Has been reduced to Herbalism skill 85. •: Elemental items are now plus agility instead of spirit to balance out the amount of tradeskilled Rogue items. •: Smelting bronze now requires one copper and one tin to produce two bronze bars. •: The skill-up rate for skinning has been increased • Survival: Crackling sounds have been added to player created campfires.
•: Artisan Tailoring has been added. New high level Tailoring recipes have been added. Recipes requiring leather have had their leather requirements and other special ingredients significantly reduced. Shirts no longer have a minimum level requirement to wear.
•: Humanoid Tracking has been removed as a secondary skill. Combat: • Players who are feared can no longer use items, cast spells or use abilities until wears off. Quests: • Quest experience has been modified to be more in line with previous patches. • New quests added in.
• Many changes have been made to the existing quests in The Barrens. • New quests added for,,, and. • The obsidian golem shard requirement for ' has been removed. • A side quest has been added for players who have lost their phial of scrying in the 'Shattered Necklace' quest series. • ' [24D] ' now requires 10 stems instead of 30.
• ' [14] ' now requires 2 handfuls of oats instead of 8. • ' [15] ' now requires players to kill 7 Tidehunters, 7 Warriors, 7 Oracles and 7 Coastrunners. • Two low-level quests have been added to. • One low-level quest has been added to.
NPCs/Creatures/Spawns: • In lower level areas, monsters will no longer immediately attack players as they spawn. • Vendors selling Tradeskill recipes will now sell them more often. • Low level creatures will now do less damage with spells and ranged weapons. • Resistances have been added to many creatures.
Death: • New Death graphics have been added. • Player corpses now turn into race-specific skeletons as they decay. Macintosh Specific: • Changes already implemented in mini-patches since the preceding patch notes: Several small repairs were introduced to fix frame rate. Sound: • New music has been added to the desert region of. • Crackling sounds have been added to player created campfires.
Bugs: • Detection of stealthed creatures and players has been fixed. • The bug which allowed players to do bonus damage versus elite monsters has been fixed.
Misc.: • Non-combative pets have been added to the Horde areas. • Non-combative pets are now level one. • The non-combative owl pet has been added to a vendor in Darnassus. • Creatures can no longer be selected through walls and doors. • Flowers no longer have a minimum level requirement to equip. • Conjured items can no longer be sent through the mail. • Alt-F4 will no longer instantly log players out of the world.
• The 'zone under attack' messages are now in two separate chat channels. By default they are both off; to join either type /join LocalDefense and /join WorldDefense. • Mount speeds have been significantly increased.
• Improved speed due to memory and texture optimizations. • Purchasing multiple items from a vendor will no longer produce the 'object is busy' error message. • It is now easier to target humanoid creatures and players on mounts. • Players will no longer get stuck when walking up steps, over door jams, over branches etc.
Antorus raid release date Antorus, The Burning Throne goes live for all players during the week of November 28 resets (so November 29 for EU, November 30 in China). That's today! Here's what a November 28 release means for various other modes (US-based, add a day or two for your region): • December 6: Mythic difficulty and Raid Finder wing 1 • December 20: Raid Finder wing 2 • January 3: Raid Finder wing 3 • January 17: Raid Finder wing 4 All these will go live with normal server resets, early in the morning on release day, if you want to get in there as soon as possible. There will also likely be a couple of introductory quests to guide you in. Antorus raid guide Three options here. The in-game dungeon journal has been live since patch 7.3 hit the servers, and it'll likely be enough to run you through normal if you prefer the no-spoilers approach. Hey, just in case right?
Admittedly if you're reading this section, that's probably not for you. The WoW subreddit hosted with nice graphics and explanations of where to stand and what to do. Those who prefer the paint art of the minimalist guides, which served me incredibly well during Emerald Nightmare especially, can find the latest over on. That link should also update to the latest version whenever improvements are made - likely once the raid has launched and new mechanics are better understood.
Finally, Wowhead have in-depth for everything from achievement hunting to how to beat bosses on every difficulty. Don't expect to swan through Mythic next week just with those to help you, but it's the most in-depth stuff available.
Including vital information like how the hell to get in there. Argus, the Unmaker.
A quick note here to say that the final boss, the living embodiment of the planet Argus itself, has secret phases on Mythic difficulty which we know absolutely nothing about so far. Gul'dan had similar, as did various other bosses through WoW's history, and they're always pretty mad. Expect news about those to leak out once a batch of different guilds are fighting him. Have highlighted some new datamined abilities, which suggest Sargeras might be getting a bit more personal with the raid as his champions start to fail. They've now also found a transformation ability and a second model for, and grabbed his boss fight music. Antorus ending cinematic Wowhead have provided a look at the opening cinematic that you'll see before the raid plays out, as well as the closing scene that occurs after defeating Argus. Naturally, spoilers abound.
As a result of what happens in that closing cinematic, there are some big changes to one of Azeroth's old-world zones. Again, major spoiler warning - but if you want a preview of what will change once you've conquered the raid, check out 's extensive screenshots of the differences. Antorus progress race We'll need to wait for Mythic to launch before this really kicks off. Favourites to win the race are Method after they were so dominant in Tomb of Sargeras and Exorsus, Serenity and other favourites failed to compete properly.
The top Chinese guild wasn't far behind and also streamed all their progress, so expect to see that again once people start hitting roadblocks. On there are details of what was discovered during patch 7.3.2 datamining, including some lead-up events for.