Wbu Eliminator Squirrel Proof Bird Feeder Manuals
Full text of ' BY POPULAR DEMAND. Usefulness abounds! 5 YSINFO find out what's inside your Amiga! VIRUSCHECKER don't be caught by the nasties! PICSAVER grab any screen as an IFF picture!
AND MANY MORE USEFUL UTILITIES! NOCOVERDISK?, THEN ASK FOR IT FROM YOUR NEWSAGENT GAMES FROM THE BIG AND LITTLE SCREEN: Robocop 3D, Knightmare arrive OH, NO! More Lemmings! GAME SHOW KILLER?
Smash TV blasts into action GRAPHICS GADGETRY GETS GOOD: How DCTV can make your images dazzle ORIGINAL AND BETTER? The new Real 3D adds even more ray-tracing oomph di HQ* IC uunouncMru o uiadtu vrti id rono a^m:» i_: uiure I PUBLISHING Your guarantee of valence 704 THE GODS ARE BAC HELL IS ABOUT TO Populous II has arrived and it's everything you'd dreamt it might be - and more. More earthquakes, more volcanoes, more tidal waves, Available late December for Amiga and ST. £29.99 more deadly swamps, in fact the most devasting natural disasters known to man, and a few he hasn't heard of yet. This time you find yourself back in Ancient Greece, where as one of the sons of Zeus himself, your aim is to achieve immortality and take your place next to him on Mount Olympus.
But the old boy isn't going to let you have your way without an almighty fight and he's conscripted 32 of his most powerful deities to stand in the way of your ambitions. Design your^own elaborate settlements with grand houses, roads and trees. Construct city walls in preparation against the oncoming rains of fire, whirlwinds, bolts of lightning and new, especially devious monsters like the foxy Helen of Troy, who leads people to their death with ^PI/LOUS her beauty.
BEDJUBTTEB NIGHT FOR THE. BTJMSON C1XV. Two Hundred Forsons Attended Bnn- oueti and Dnnoo last Week ot tho. Molly Pitcher Hotel-American. Flag Presented to Club. Last tfodneifflay night was red-let- ter night for tho Rumaon Lions club. The occasion was tho presentation of thfe chartor to tho BumBon organiza.

Populous II has 1000 worlds to conquer, I MB of graphics, 5,000 animations, dozens of new sound effects and a mind-blowing sound track. To celebrate it's release, you can also collect special Populous II T-shirts, mugs, data disks and interactive clue books from The World of Populous II which you will find in participating retailers. PRODUCTIONS LTD Published by Bullfrog Productions Ltd. 31 99 1 Bullfrog Productions Ltd. AMIGA FORMAT 31 FEBRUARY 1992 EUI I%JU l#%L uci'Mii I mere i EDITOR Damien Noonan Features, news and non-games reviews contact SCREENPLAY EDITOR Trenton Webb Games and entertainment software reviews TECHNICAL EDITOR Pat McDonald Workbench, Coverdisk and technical enquiries STAFF WRITER Gamebusters and games enquiries PRODUCTION EDITOR Editorial/freelance copy contact Maffff Evans Gary Lord EDITORIAL ASSISTANT Clare Hodgson Competition enquiries, general queries ART DEPARTMENT ART EDITOR Marcus Dyson Design, photography and related matters DESIGNER Making the pages look good!
Frank Bartucca ADVERTISING DEPARTMENT ADVERTISING MANAGER Jonathan Bint GAMES SALES MANAGER Simon Whitcombe SENIOR SALES EXEC Duncan Ferguson SENIOR SALES EXEC Tim Partridge COOK IN CREW ADVERTISER PROBLEMS Katrina Windows Your contact if you have problems with an ad ADVERTISING PRODUCTION Nicola Lucas Typesetting, ad layout, ad deadlines, ad film PROMOTIONS MANAGER Coverdisk organisation Michele Harris CIRCULATION DIRECTOR Sue Hartley Trade distribution and availability problems PUBLISHER Greg Ingham Send this man letters saying how good we are! Amiga Format 30 Monmouth Street Bath, AVON, BA1 2BW Telephone 0225 442244 Facsimile 0225 446019 If you read Amiga Format every month, why not make sure off your copy by getting it delivered straight to your door? See Page 1 84 of this issue for details! MAIL ORDER DEPARTMENT Take advantage of our mail order bargains. See the Special Offers details on Page 1 92!
Turn to Page 1 84 to find out how to get em! Amiga Format Subs, Back Issues, Mail Order The Old Barn, Somerton, SOMERSET, TA1 1 7 FY Telephone 0458 7401 1 Facsimile 0225 4 uiure P U B LI S H I JV G v we cannot accept liability for any >mistakes or misprints. No part of this magazine may be reproduced in any term without our permission.
V Quote of the month: Yianged and burnt over a ■ basket of live cats' Member of the Audit Bureau of Circulations. ■ ^■^^mi^^m^J I Registered Circulation I FilSTO I 115,158 MMm^^^m Jan June 1991 News 1 3 Low-down on the latest announcements and releases, as the three millionth Amiga is sold somewhere in the world Coming Attractions 50 All the forthcoming games previewed, including innovative RPG Shadowlands and John Madden's top US footie game The monthly games review section that's better than a games-only mag, packed with top reviews. Another World Tip Off Oh No! More Lemmings!
Knightmare Smash TV Cardiaxx Space 1889 Bonanza Brothers Barbarian 2 Abandoned Places A300 Airbus Turtles Rugby Screenplay Outro 107 Reviews of the latest budget releases and compilations, PLUS the month's top-selling UK games 62 66 68 70 74 80 83 88 90 92 98 100 103 Gamebusters Stuck on Level Two? Beaten by the end-of-level boss?
This month, Mega-lo-Mania gets big. 113 Every month, we bring you the best reviews of the latest releases in hardware and serious' software DCTV 126 The latest low-cost True Colour package for all Amiga owners brings million-colour paint and digitising. Real 3D version 1.4 132 New and improved in so many ways, this is probably now the best 3D graphics package there is. Read all about it! Race Trace 137 If you want to convert bitmap pictures into 3D, this could be the program you're waiting for. Find out what it can do Charts and Graphs 151 Here's a package that fills a gap in the Amiga market: use it to create smart and effective business presentations. PD Update 167 There's more nearly-free software appearing all the time: we pick out the best new demos, utilities and games.
Workbench 200 Confused? Turn to the invaluable tips and advice section for anyone who does more than play games with their Amiga Letters Join the fun and make your opinions public knowledge in the world's biggest forum for Amiga fans! Special Offers 1 92 We pick out the best software and offer it at bargain prices Subscriptions 1 84 Make it easy on yourself: get your mag delivered! In NEWS Once again it's the Amiga itself that's making the head- lines, with the three millionth Amiga just been sold. But do you know how many of those in the SHLt.55 m Reviewed: Another World Can graphic adven- ture specialists cut it in the arcade arena? Another World is a land of stunning views and hostile wildlife. Can the game survive?
In GAMEBUSTERS: Mega-lo-mania is an enormous and challenging game: but if you're begin- ning to get stuck, consult our fabulous player's guide. Quota 1915*0 m W >600 U3 Mega io mani* Reviewed: DCTV If you own an Amiga 500 or you don't have £1,000 to spend, but you'd still like to get into True Colour graph- ics, this could be just what you need. Reviewed: Real 3D version 1.4 With its unique solid modelling and its extreme speed, Real 3D always had a lot going for it: but can it now make other ray-tracers redundant?
I L m ffiiy ' i pi-,v if m - X' 4; 9 In PD UPDATE Check out the latest in exciting graphics and music in the PD demos section, as well as games and heaps of useful stuff. I s ' I A* With all this talk of upgrading your Agnus, you need to know what's inside your Amiga. Find out the easy way! Making Your The art of game programming Take the example of the guy who created Lemmings. You too can start programming using just your Amiga. Learn to program the Bullfrog way The creators of Populous 2 also work on Amigas!
Get an idea of how assembly language programming works, the easy way! The secret of creating arcade games 27 Vivid Image explain how you make a game look as good as First Samurai, and we offer an easy way into coding The secret of creating 3D games The Assembly Line give away the secrets of the elite program- ming art, while we show you how you can get involved The secret of creating adventure games 40 We check out a new package aimed at creating professional- standard adventures: top programmers reveal their approach Is Workbench 2 worth £80?
206 The upgrade involves fitting a new Kickstart chip. Find out what you get for your money and whether it's worth the hassle How do you fit a new Kickstart? 212 We explain how you can do a tricky job yourself: and also how to fit extra chip memory on your Amiga circuit board Music in a dance stylee.
How to create music with a dance beat using the amazing Sequencer One: Techno and hip-hop styles made easy 158 Getting to grips with Workbench 215 Our new series for anyone who's new to the Amiga will reveal all the mysteries of the Amiga, but we start off with the basics Win the latest in music kit! 161 It's so new you can't even buy it yet: but Gajits are giving away the latest Roland sound module.
Write a song and win! A word to the wise! Last month, on our bumper Christmas Special, we gave away a complete graphics package called The Graphics Workshop and a complete music program called Sequencer One, combined value almost £1 80. It's not too late for you to get a copy: simply spend £5 to order a back issue from us! See Page 1 84 for details I •i The man who invented Lemmings, Dave Jones, wrote his first best-selling game in his spare time working on just the Amiga. Find out how you can do it too in our special game-making guide.
Populous II was programmed on an Amiga, and the chaps who did it can teach you how to do it too! You can also find out how 3D games work: and adventures, arcade games. 1 Guns mi — I •: = 9 ^^^^^^^ Write a tune using the Sequencer One package we gave you on the Coverdisk of Issue 30 and the samples we've given you on this issue: and you could win some pretty amazing music gear! COVI R DISK Knightm; AS SEEN ON TV!
Mai fam Cro foil. Am is that after a few options some of them don't work. This is due to your computer's memory getting clogged up along the way.
Just reset the machine by pressing Ctrl and the two keys either side of the space bar. And the Console menu will load again. btat* SM* un mi Vim «• tu il Start hcsMr ittltt? Ko, inn riitf** n»>itd Vimww ha i«r' Vir«-CK*«*rT iriliiv hm ivtiaft itl lit*' b«i itlm^weMflm lni Iff t>fl **tt Unless you don't have o mouse, you can use the Console program to get at all the treasures on the Coverdisk. Just point and click with the left mouse button. PIC SAVER PRE BEN NIELSEN PAL / NTSC This program solves one of the problems that a lot of people run into - how do you save out screens from within programs?
Although not quite as good as a Date! Action Replay II cartridge. Pic Saver is simply ideal for getting screens from everyday. Workbench friendly programs.
To run the program, just select the option from the Console menu. A small window will then come up. Informing you that the program has been installed. Running Pic Saver again will remove il from memory.
Using the program is nearly as simple. First, press the keys at the lower left side of the keyboard (Alt. Shift and Ctrl). You will find a set of cross hairs will appear on the screen, and they will remain so long as you keep those keys pressed. Pic Saver offers you three different ways to select graphics to save.
If you press the S key (while the three keys described above arc pressed) then the whole screen will be saved. Pressing W (again simultane- ously with the three keys) will save just the currently selected window. Alternatively, by moving the cross hairs with the DMUK and clicking the left mouse button for the two comers, a rectangle can be cut out of ihc screen and saved on its own. Once you have selected an area to save.
Pic Saver will put up a requester box for you to type in a file name, to save the graphics as an IFF picture for load- ing into paint programs like Deluxe Paint. Within this box il puis up the dimensions of the area you're saving, plus the number of bit planes (a one bitplanc picture has two colours, two bit planes give four colours, three give you eight colours and so on». KNIGHT MARE IS A dungeon game and the aim is to explore Ihc caverns, kill the monsters and collect the treasure. You have find secret switches and the keys lo unlock doors all while you arc mapping the area. Your team has four adventurers, one of whom wears a helmet which provides the eyesight for the group. The status of this gang of four is shown in the top right of the game display. Three of them have faces and one wears the 'seeing' helmei'.
Their health, siamina and magic points are shown by ihe bar graphs to the left of each piccy. If any member of the team is hit then the damage they've taken is flashed in red over their name and the total taken from their hit points. If this gauge reaches zero, that character is dead and all then possessions will appear in front of you as will their heart - which can be used in the full game 10 bring them back to life. Knightmare is mouse controlled with the left button initiating gel/move commands and right action com- mands. Clicking on the cluster of arrows moves the party in the direction of the arrow.
Once you're walk- ing about you will come across objects lying on the floor, buttons in the wall etc. To gel or use Ihesc click on them in the game window with the left mouse but- ton. If it's an object the cursor will become that object to signify you've picked it up. If it's a button then it will have been pressed. When you've picked something up you can either put it into the hands (the colour coded rows of cushions below the portraits) or the backpacks. To put something in a hand, click it down on the cushion with the left mouse button.
To access the backpack, click on the game window with Ihc right mouse button and il will change to reveal an inventory. Just click the item down VIRUS CHECKER V5.26 JOHN VELDTHUIS - PAL / NTSC Computer viruses are an ever spreading menace, corrupting disks all over the world. If you've got a disk or two that behaves strangely, why not run this program over It just to make sure? This is one ot the latest releases around, and It can cope with most of the more common viruses that are cur- rently In circulation. There are two different ways to use Virus Checker, for looking for two different types of virus. By running It from the Console menu, the program will install Itself Into memory - you'll see a small title window appear at the top of the screen.
All floppy disks will be checked for boot block viruses as they are put Into disk drives. When Virus Checker finds something suspi- cious, It will ask you what to do next. Do not select Remove' unless the program positively Identifies a virus.
If it says that the boot block Is suspicious, choose Display'. Then you can see if there is an encoded mes- sage (which usually says, 'Don't kill me, I'm not a virus'). Never wipe the boot block from a games disk - that will probably kilt the game forever. To look for the other (file) type of virus the pro- gram takes a bit longer, and has to be told to actively look for the them. This Is easy to do - click on the title bar, first with the left mouse button, then with the right.
The program then prompts you to enter which drive to check. Just take out the Coverdisk, put In the disk you want to check and click on continue. Virus Checker prints a list of all the files It's check- ing, and whether or not they are a virus. Finally, have a real good look at the documen- tation, which has a lot of Information about different types of virus at the end of H (most Is just a check list ot all the updates of the program since it was first released) Tj COVERDISK in the required slot with ihe left mouse button and once more with the right to exit the inventory. Each charac- ter has a backpack and 10 switch between them, use the colour axled icons in the top right on the inventor)'. Fighting is a useful an to master, particularly as there are a number of large beaslics hunting you down. Characters can either fight empty handed or with a weapon ihe hold To attack click with the right button over the hand you want to hit with.
This brings up a menu of the pos- sible options for that weapon/hand (punch, kick. Stab, slash, hack etc), just move the cursor over the option you want and click with the right button again.
You'll here a whoosh as the hand goes through the air and an impact if it hits. This is a slow technique and confusing when the going gets lough, but you can prc-sct the hands to repeatedly do your bidding. Once again call up the menu with the right mouse button, then select the option you want with the left. The scroll menu will clear and the cushion should bear a small red-and- whitc triangle, showing it has been 'primed*.
When the action starts click on the cushion with the right button, and the chosen action happens. It will be cross hatched for a second or two while the character recovers from the blow, but once it clears you can strike out again. HINTS: • Check every square of corridor thoroughly for secret buttons.
• Always preset you actions, you never know when the next fight will take place. • Try the magic wands with different characters, as magical skill varies.
• Remember that all vour characters are either left or right handed, so take care which hands have the best weapons. Forget Elm Street these dudes on Coverdisk 31 will keep you stocked up on nightmares for absolutely weeks. F i leN^neDuiip DF8: ft!; m m: m: DFI: Dre: PFe: m: mi DFB: W8: m: DF8: m. DFB: W%: DF«: DF8: DF8: DF8: I Console pwl devs/sys ten-configuration s/stwtup-sequence s*j-nonster-pic. PicSaver/PicSaver.isn.info PicSavvr/. Info PicSawer/PicSiwer. Doc, info PjcS&ver/ReaAle.fnf PicSiver/PicSawrr.«n PicSaver/PicSaver PicSaver/PicSaver.
Info P icSaver/P i c Saver. Doc Picssver.info sti-nonster-pic - info Console.
Info I ibs/wp library 1 ibs/icon. Library 1 ibs/nathieeedouob«. Library Sysinf o. Info Console. Info Looking ot the contents of o disk for file viruses. Virus Checker prints out o list of what it has found so far. This is a dead handy way to find out whot's on a disk with- out using the Shell.
RIC OF THE JOHN RYAN - PAL ONLY An excellent example of just what you can do with 16 colours and resolution, Sea Monster was painstakingly blended, smoothed and smeared with Deluxe Paint III at a college which the artist attends (he doesn't even own an Amiga and he can do this). Can you do better? We use only the best entries. Send yours to: Pic of the Month, Amiga Format, Future Publishing, 30 Monmouth Street, Bath BA1 2BW ANDY CLARK - PAL ONLY PLAYER 1 PLR VER 2 First, a word of warning.
Doody just doesn't work on some Amlgas. It isn't caused by differ- ent chips or memory expansions - even on a pair of identical machines, sometimes it works, sometimes not (turning off auto fire if you have it seems to help). Assuming that you can get the program working on your Amiga (it does work on the major- ity) you'll soon discover it's a cute, fast and fun game. Doody is an orange on legs who has fallen down a sewer. The idea is to go through 32 levels of increasingly difficult bad guys who just love Icing Doodys.
To play the game you will need a joystick plugged into port two (not the mouse port). Press fire to get to the game after you've loaded It through the Console Menu as per the Getting Started box on the facing page. The controls are simple In concept but difficult to master. Press left or right to move in the relevant direction, and press fire to jump. Note that it takes a while for Doody to start and stop moving, but once at speed it's the fastest thing on the screen. * To kill the nasties (necessary to complete each level) you have to first knock them off their feet, and then run over them.
To do this you hit the platform they're standing on from below. Beware, if you knock them while they're already down It will bounce them back up again! The POW button can be hit for a smart bomb effect - it knocks all the bad guys down. Collect the Bonus letters and tokens for more points (an extra life is awarded every 10,000). Have fun, and try playing with a friend If you have two joysticks: hit F2 from the title screen or high-score tables. After you've finished playing, you will have to turn your computer off - a clever but annoying little quirk.
In Doody oil you have to do is move about, hitting the turtles, spiders and (fobs from below to knock them off their pegs. Then tun over theml It's simple but very tricky to do well.
SYSINFO VI.98 NIC WILSON SOFTWARE - PAL / NIK Here Is one of those utilities that you use only once or twice, ft gives you a speed rating of your Amiga, and displays some interesting information about the internal chips fitted. This is handy information to know If you are thinking about upgrading to Workbench 2 and you want Enhanced Chip Set, because many A500s and A1500/A2000s already have an ECS capable Agnus chip, but some don't. Find out if you're one of the lucky ones. To run Syslnfo, just click on the option from the Console menu with the left mouse button. The pro- gram will take a few seconds to do some test procedures, and then puts the results up on an attractive diagnostic screen. Please don't be too upset if Syslnfo makes rude comments about the speed of your machine. Remember that most of the comparisons are made against machines with faster processors or accelera- tor cards.
The program does praise such devices If it encounters one. COVERDISK »ewTffc mc 1991 I P r CRUISE FOR ACORPSF Based in (he 1920's, Inspector Raoul Dussentier is aboard a ship in (he Mediterranean. But no sooner has the cruise begun when Raoul is summoned lo investigate a crime • the murder of his host Niklos Karaboudjan, the Greek shiping magnate. It's up to Raoul to throw some light on this sinister mystery! • Wide range of actions including the option to question other characters in true Agatha Christie style. • PC version features 256 colours, AdLib' & Roland' sonic support.
• Amiga Version features 32 colours. AVAILABLE ON: ATARI ST, AMIGA & PC (EGA, CGA, VGA, TANDY AD-LIB m & ROLAND'*). Mi DfiPHIM SOtTWARi.
P rishh rr%mrd. ( mrnutiqur 'Ka irjcknurl •■( IMphmr Software. OPERATION STEALTH Operation Stealth plunges you headfirst into a brand new Cinematique IM Interactive espionage adventure • Superb atmospheric musical score • High definition graphics • Detailed animation. INDIANA JONES™ and the Last Crusade • The Adventure • The chase is on all the way to the greatest treasure in history, the Holy Grail. • Indiana /ones offers superb graphics and a sensationally intriguing plot.
• A no typing point 'n' click interface provides the player with quick and easy access to a combination of verbs, objects and locations. • Over 100 different sound effects.
• 68 page Grail Dairy details extensively storyline hints & tips. MEAN STREETS' The year is 2033. Your name is Tex Murphy, Private Investigator in San Erancisco. You've been hired by the beautiful daughter of a university professor to uncover the facts about his death.
AVAILABLE ON ATARI ST, AMIGA & PC ■pappH» Th» companion • mi VS. Gold lid AJ djftfj rrsmrd S r. Am' H i I ■ VUnuUiiurrd under turns* t» I V Cold ltd ^^^ttttttt^M%%ittkW ntiitnuim ii DELPH1NE Software Incorporated NMD HELP?
CALL THE GOLD PHONE HINTS 4 TIPS LINE MILLS* AR • DRAGONS Of FLAME - HEROES Of THE LANCE TU: Olfl 442025 CURSE Of THE AZURE BONOS • POOL Of (A DUNCE • CHAMPIONS Of KRYNN TIL: OMI 441026 tUCASflLM HELPLINE I COMPETITION ■ MCMANA JONES • ZAK MCCRACKEN • MANIAC MANSION • LOOM • SECRET Of MONKEY ISLAND • IATTU Of BRITAIN TEL: 0139 454113 Service provided by U.S. Gold Ltd, Units 2/3 Holtord Way Holford. Birmingham B6 7 AX.
» 1*1 1^13' THE GODFATHER™ - ACTION GAME / 'You don't ask for power.You take itP AMIGA THE GODFATHERS- THE ACTION GAME Domination, wealth, power and justice are all pari of the game plan. Flex your muscles in (he rough and tough world of The Godfather, crushing other Don's scheming plans to lake a piece of your action! Nerves of steel and a cool head are needed to keep the had guys at bay. • Digitised sound effects. • Full colour allowing stunning detail and realism. • Unique graphic interaction sequences. • Superb action mixed with quick decision making.
• Collect hidden bonuses to advance through the game. AVAILABLE ON ATARI ST, AMIGA & PC (VGA 256 Colour Only). TMand 1991 Pjfjm.^iiriilufi^.AllriRhlsri'V'rvod. IhrCOOFATHIRnJ rrgnirml trademark of Paramount Pit turn VS. CoW aulhotned uwr, SHADOW SORCERER J — t ATARI ST i & ftp month should be on hand to give their opinions and lend a helping hand with your Amiga problems.
And with any luck. Amiga Format will be allowed to go along as well, so sec you there.' M 00 c ■ o NJ Games developers have their say The Society of Software Authors annual conference is the place where the top games programmers meet to discuss the state of their art. We went along to see w hat they're worrying about. It's not often you see more than half the country's top games programmers gathered together in one room. But it happens once a year as the Society of Software Authors, a loose gathering of well-intentioned developers, collects for the conference. The day is organised around guest speakers, who have their say and then answer questions or lead a group discussion with the audience.
One of the main concerns of developers seems to be losing their image as ama- teurs working during the night in back-bedrooms and sleeping during the day. Andy Craven of Vcklor Grafix proposed the idea that developers must become increas- ingly professional, working to normal office hours and being careful to hit deadlines. Me believes that the emphasis is moving towards new games being commissioned b the software houses from developers with a proven track record. The benefits for game buyers are that games will go on sale on time and quality can be guaranteed. Deputy Editor, Amiga Format Work on the world's leading Amiga title!
A wide knowledge of all things Amiga is essential, plus strong organisational skills and the ability to deal easily with people at all lev- els. Proven writing/editing skills an asset, but not vital.
Strong vision of what makes a good computer magazine is needed. Salary commen- surate with experience, all applications treated in strictest confidence.
Games Writer To work on one of Future's market-leading computer games magazines. Strong knowledge of games and aptitude for writing are vital, and a good sense of humour and a liking for strange music would probably help! APPLY IN EACH CASE TO STUART ANDERTON AT ADDRESS BELOW uiure p r b l i s 0 r v c Your guarantee of value • Founded in 1985 • Now over 200 employees • Publishers of 18 national newsstand magazines • Market leaders in computer maga- zines • Publisher of Amiga Format, ST Format, AmigaPower, Amiga Shopper, Commodore Format, Total!, Sega Power, Amstrad Action, Your Sinclair The view from ihc oilier side of the fence is pretty much the same, with Micro Prose, representing the publishers, saying pretty similar things.
They also had some interest- ing opinions about the future of games, however, with research telling them (hat PCs and consoles arc the growing areas of software sales. But the Amiga's share doesn't need to grow: it already sells more games than any other format. With an increasing number of Britain's developers now working on mluti-format systems and developing for consoles, it's.,,,,.,. «■ An( *V Craven ' °* highly professional one view of the future that s ot groat con devt oper$ V ektor Grofix, orgues that cent to them. As ever, the conference spent programmers must get used to working in a fair amount of time discussing the possi- 0 more professional way.
Blc future of gaming, with virtual reality much talked-about and. Later, a presentation by Sandy Mackenzie of the Philips CDI system, with a clear push to get Britain's programming talent interested in developing for the new CD system.
Possibly the cost of a development system, and the fact that CDI productions tend to be 'created' rather than programmed, will mean it's unlikely to suit the traditional 68000 coder. The day closed with the 'A Question of Software' quiz, in which Damien Noon an and Neil Jackson (from our sister magazine ST Format) represented the magazines against teams from the developers and the publishers. Despite the fact that we had questions ranging from Nintendo cheat systems to Boolean algebra, the magazine teams managed to carry the day. Narrowly beating the audience on points! The SSA conference is a highly enjoyable, very well organised and very well presented event. The SSA exists to d serve the cause of the developers, which can only be A Good Thing.
Any developer who is interested in joining the Society should contact Nalin Sharma on 081 503 2521. One last thought. What do you call a gathering of programmers? Well, it has to be an assembly, doesn't it? Future Publishing, 30 Monmouth St, Bath BA1 2BW Ian Oliver of Realtime Software (left) and Ian Andrew (middle) of Incentive discuss the relative merits of virtual reality, while Steve Cooke (right) argues with the aid of o friend that computer games should now be spawning film and book licences. THE EARTH OPENED.
ONE BY ONE THE M( MONSTERS OF GOTHIC HORROR ^ d if!!^URSJv A FANTASY QUEST OF EPIC HIDEOUS ■ *Hft ORIGINAL ELVIRA ^™ ™' — ♦ OV£rt HOURS OF SUSPENSE INTENSE GAMEPLAY • MO/t£ 77M/V 700 DEADLY WEAPONS. SCROLLS AND OTHER TOOLS OF THE TRADE ♦ FULLY ANI- V t * • I T AMF£D ENCOUNTERS WITH HUNDREDS OF FORMIDABLE NEW OPPONENTS ♦ NEW ON SCREEN SPELL BOOK GENERATOR ♦ NEW ON-SCREEN HIT-POINT ALLOCATION SYSTEM ♦ NEW ON-SCREEN 360- DEGREE ENEMY DETECTOR & TRACKER ♦ THE VGA GRAPHICS? THE SOUNDTRACK? AND 100% 'POINT & CLICK ' CONTROL MAKES IT SO EASY TO PLAY ITS FRIGHTENING. THE BOTTOM LINE? ELVIRA II IS THE FANTASY BLOCKBUSTER OF THE YEAR.
VISIT YOUR FAVORITE RETAILER OR CALL (081) 877-0880. THE BEST IN ENTERTAINMENT SOFTWARE '^ ■ 199IO U wr»-trPiobml«nk&jir** 1991 Morrof hfl IM AM t*r«* MM* I 1991 Atrotefe.ftrt A*t*tfw language. At the moment we're taking games and fining them with vocals, but it's then that you start to realise what you would have done differently if it had been designed for speech from scratch.
In September 1992 Lucasfilm will begin full production of games with CD as their target medium.' The upside of this equation is that with the CDTV already on sale and the imminent release of the A690 CD drive. Amiga owners have a guaranteed stake in Lucasfilm's version of the future. The downside is that as games of this genre become bigger (Monkey Island is 7Mb) then disk-based games will just become less and less practical. The investment in a hard drive could well be worth it though, when you consider that the licences for the Star Wars series have just lapsed. So now- Lucasfilm ha e the rights to make games about their own movies.
They've already done an action version for the Nintendo NES but as Doug Glen says. 'Graphic adventures are the right formal for movies'. ROCTEC 5.25' 360KB/880KB Switchable External Drive A mm RocLite The Slimmest and Lightest 3.5' 880KB External Drive Classical 3.5' 880KB External Drive RocKnight Anti-Virus Device Write Protection, Virus Prevention Track Location Display m „ v Internal Drive for A500/A2000 9 - * ■ / * * ' ' 4 SYSTEM-3 System Three Software Ltd 1 8 Peterborough Road Harrow Middlesex HA I 2BQ Tel: (08 1) 864 82 12 Fax: (081)864 ■ I 4 r«v»v«*«v* Another tn the long line ol award wmning classics from the System 3 stable. Myth bongs the maoxai mysteries of hrstonc.demontc gods •nto the very heart o* your home 7?l 79 With a truly epc introduction sequence, this superb game w* pui you through a new dimenson o* computer tantasy ♦ I • » -41 » -41 ' - Brilliant character animal ons have you jumping and slaying your way through a true award winning classic Having scooped all the major awards on the smaller home computers.
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Callers Welcome at our large showrooms. Specification & prices subject to change without prior notice VISA 3 GAMES PROGRAMMING (T- EVERY GENERATION HAS its heroes and in this age of high technology and the home computer, it's the games programmers who ha e set an example that thousands of com- puter addicts dream of following Images of games programmers swimming in cash or driving flash sports cars have sened only to fuel the fanatical interest in the lifestyle of the successful games programmer. Most computer users try their hand at games programming sooner or later, but the problem is. Many budding programmers try to run before they can walk. Dreaming of w riting a game that would put the likes of David Braben or Jez San to sh;mie is all very nice, hut you're in for a real shock if you think your initial efforts are going to be even close to the quality of Elite. StarGlider 2 or Lemmings.
Point number one: even as a beginner, with care you can do some pretty good stuff. But trying to write a game that is beyond your capabilities is the quickest way of turning initial enthusiasm into eventual frustration. We've all done it - back in the days when I was learning to program. I often attempted to what can and can't be done. And that's where game creation packages come in. As well as getting experts like Bullfrog.
The ssembl Line and Magnetic Scrolls to explain what's involved in program- ming a game, the other major pan of this feature is doing it the easy way: game creation packages. Some of these, like the *D Construction A'/;, involve very little program- ming, and then of a very simple kind. Others, like AMOS, are programming languages with extra helpful features plugged in. They can help you to start off as a beginner, or to tr ideas out if you don't actualK want to progress to coding. For these you really just need an Amiga, and you're away. If you want to gel into proper programming, you'll need a bit more besides. First, choose your programming lan- guage.
Then look to your hardware. You'll almost certainly need at least a megabyte of RAM (more wouldn't hum and a second drive is always a good idea. Better still, you'll find a hard drive a real life saver. The not-so-tricky art of games programming Many people see games programmers as super-human characters blessed with the brain power of Einstein, but you too can get in oh the act.
Jason Holborn points out exactly how. O rsj write games that were far beyond my abilities. Designing the game and its graphics were a lot of fun to do. But when it came to the actual coding. I was stumped. Not that you necessarily have 10 be good ai coding. The way most modern software de el- opers work is that a programmer works with an artist who does the graphics, a musician to OOVCf in-game music and sound effects, and a game designer who acts like a producer and looks after the overall concept and makes sure that the game keeps its emphasis on payability as it develops.
Nowadays, there are plenty ol very good coders around: but what developers and software houses alike are looking for is new ideas for games. Point number two: you don't have to be a programmer to get involved in games. But it is useful to have an idea of how games are cre- ated, which you can easily pick up just by reading this article. If you're good at an. For example, develop techniques for doing interesting stuff in Deluxe Paint - that's exactly how most game graphics are done - but when you read this article, you'll realise you want to concentrate on making things look good while using a lim- ited amount of colours. And if you want the most interesting of jobs, without e er getting your hands dirty, you can become a game designer. Bui you do need to understand the basic principles of how a game works, to know especially when you start working on larger projects.
You'll need a decent paint package to produce the graphics for your game: Deluxe Ptiint III or / or the complete paint package The Grophu Workshop which we brought you on the Coverdisk of Issue 30 (copies are still available for £5 from our back issues department, if you missed out) are ideal. You'll also need a sound sampler (for producing effects) and a suitable music com- position package. Most programmers use Sound Trucker clones like MED. Simply because they are so easy to use.
What's more, because many ol them are available through the PD libraries, a decent SoundTracker isn't going to cost you an arm and a leg. Kilted out with that lot and this feature, you're away, and if you sell your game to Psygnosis. We'd like a share of the profits.
■■ PROGRAMMING LANGUAGES M programming language you want is available on ^^^^ m the Amiga, so If you've used PASCAL at college, you could use It at home. But there are three main choices.
Traditionally, BASIC is the beginner's programming language, but It's never realty taken off on the Amiga. The best place to start Is probably AMOS, which is a form of BASIC but with lots of extras, and It's used a lot for educational software because ft can give colourful, simple results very easily.
The language most used for programming serious applications is C. Which you can use to write your own CLI commands, for example. But the only real option for top-class games tends to be assembly language, where HiSoft's Devpac 2 assembler is the one you should buy. AS WELL AS writing some classic games like Populous 2. Programming team Bullfrog lake time out to teach assembly language programming to local youngsters.
Pete Molyneux. Explains how they go about it. The bij» difference between learning from a book and learning the way we do it. Is that biwks are too general to be any good. Pick up I book and they'll start teaching you about how to open a screen, or read the joy- stick port, and do all sorts of gubbins. Which you actually require a very high level of technical knowledge before you can even do the simplest of things, just putting one dot on the screen, for example. We take that level of expertise away completely.
We start with a ready-made system that opens the Amiga up. Displays a screen so you can start drawing sprites to it. Then it initialises the mouse, joystick and gets all that ready, so you don't have to worry about that. Because if you want lo learn games programming, that's what you want to do: draw something on the screen. I would say that over half of every Amiga book I've ever read that leaches you pro- gramming, is taken up with just doing the trivial things.
Within five minutes of sitting down to learn programming, someone will have written a program: a very, very simple pro- gram to move a sprite on-screen. All they actually have to learn is just three assembly language instructions, and they arc Move. Add and Jump to sub-routine. Jump to sub- routine they don't even really have to understand these. The first thing to introduce people lo is gel them used to what register?, are. They're really, really simple, it's just like a variable in BASIC.
Then there's lots of different things you can fiddle around with. They know just two instructions: for example, move.word »10. Tropical Ecology Kricher Pdf Merge. d0.
W hatever the number is in dO. It could be from zero to 319. That is the position on-screen that the sprite appears. It's simple as that, so people can start messing around, moving the sprite around on their own.
Then we can start using Add. So if 1 said move #10.
Then dO would equal 10, If I then said add £S.dO then do would equal 15, so the sprite would appear at position 15. So that's it. You've just learnt two assembly language instructions! The next step along is to do something a little bit more interesting, and that's to tie that sprite to the joystick, so that as you mo e the joystick backwards and forwards, the sprite moves backwards and forwards, so you're already building up a little program. Again, you're jut using the move and add instructions. Then we add the use of a fire-button. That then launches off into a whole new area, which some people find quite hard at first.
(Tp GAMES PROGRAMMING HOW YOU CAN GET INVOLVED. If you'd like to lake advantage of the Bullfrog easy route to assembly language programming success', just send a cheque for. No, no, that's Just a joke!
The Populous programmers will start running a tutorial in this magazine either next month or the month after (we've got a few details to sort out first). They'll also be giving away the code 'engine' that can get you started, and we're trying to do a deal with the manufacturers of Devpac, the top Amiga assembly language compiler, to give you a low- cost route Into programming. Watch, as they say, this space. WHAT YOU NEED TO BE A PROGRAMMER The Bullfrogs developed all their games, including the mighty Populous 2, entirely on the Amiga. They use the assembly lan- guage compiler Devpac 2 from HiSoft. Deluxe Paint from Electronic Arts for the graphics and animations, and the sound sampler AudioMaster for the sound effects. And that's all you need to produce a top-notch Amiga game!
Learning to program the Bullfrog way! And thai is, you start to want to have just more lhan one sprite on sea-en. When you press the fire-button, you want something to shoot out. So you've got to write a program that caters for two t»r more sprites. That's where you start to use variables rather than registers.
You've only got 15 regis- ters, so you have to start using the memory of the computer to hold your values. The regis- ters arc actually on the processor, and there's only 15 of them on the poor old 68000. If you want to have something very very fast, then you do it in registers. By now we've introduced the subject of animation, which is really simple. It's just tak- ing whatever your artist has drawn and plonking it on screen. After we've got all that, with the sprite moving around with the joy- slick and using ihe llre-buiton and multiple sprites on screen, we then start to introduce some game tactics. The first one we introduce is velocity.
If you look at a game with a main sprite tied to the joystick, as you move Ihe joystick to the left, the spntc doesn't instantly react and move to the left, it slows down and then slow ly starts moving to the left. That's velocity. You've got a direction that your spnic is moving in. And a speed your sprite is moving.
And instead of lust immediately changing thai, you just slow the speed down and then invert the speed. You iusl start suhlracling bits from it till the sprite's stopped and then building up lo a maximum. Mler we've done velocity it's collision, and again it's an important thing for games: how do you detect one (hing hilling another thing, or a bullet hilling something?
You've coi one sprite moving on-screen: you've got another sprite moving on screen: and you just compare their X and Y co-ordinates. It's just simple bruie force, basically. When the program's finished, there's one big loop, with lots of little jumps to subroutines, if you looked down that loop you would sec: process the movement of the sprites; check for collision: check the joystick: draw the sprites on screen: display the screen: then go round and do ihe whole thing again. After all this, you're well into creating a game.
We then talk aboul various asides, like doing ihe scores, a high-score table and so on. Until eventually you have a finished game. Which you can then change and modify and create a totally new game. It has to be simple: if you try to be too ambitious, peo- ple gel daunted.
But it's a complete game: and if it were bigger, you'd look ai it and think. 'That's a finished product!' There are a couple of things thai are very useful to know before you start.
The first is doing arithmelic - I know ii sounds stupid, bin ii's amazing how many people don'i. Or haven't bothered for years - and Ihe oiher thing is knowing about hexadecimal. And what's called Boolean algebra. Most people do it as part of a GCSE Maths course, bui otherwise it's just a question of picking up a book, or asking ai school. And you have to be able to understand co-ordinates. The Boolean operations you need lo understand are AND.
Brush up on that, and you won't have a problem! FROM NOTHING TO LEMMINGS. A CASE IN POINT! Dave Jones Is the man behind DMA Design and the mastermind of the infamous Lemmings, a game that Is gen- erally regarded as one of the best Amiga games of all time. Now available in both Amiga and CDTV format. Lemmings is even being written for the coin-op arcades. But Dave started his games programming career working on an A500, using nothing more than a copy of Hi Soft's Devpac Amiga and Deluxe Paint.
Working in the evenings while not giving up his day ob, Oave produced Menace, the game which set Ihe foundations for the success that DMA now enjoys. This all goes to prove that you don't need thousands of pounds of equipment to produce a marketable game - a basic A500 with a megabyte of RAM and twin drives is more than enough. In Amiga Format's original programming series, way back in Issue 7, he gave away the secrets of how Menace was made. The game itself was terribly simple: and in many ways. Lemmings is no more complex. If you'd read Dave's series in Amiga Format, it could have been you that programmed Lemmings.
But it's having the idea that counts, and it was Dave who thought up the ingenious little creatures! (See Page 68) fN O O 3 CO PUT YOUR AMIGA TO WORK?
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GOLD DISK Rt^Tar St^innin Over^O ious ac agio u/il Europe's number one name in original games F ■ orion pictures CORPORATION f ALL RIGHTS RESERVED THE MOVIE flVfllLHBLE ON VIDEO li YOUR LOCAL STORES NOW OCEAN SOFTWARE LIMITED • 6 CENTRAL STREET MANCHESTER M2 5NS TELEPHONE: 061 832 6633 FAX: 061 834 0650 fTp GAMES PROGRAMMING The programmers give away their secrets Vivid Image on Arcade Games The authors of the graphically outstanding First Samurai are definitely the ideal people to explain away the tricks that go into making a sprite-based' game look pretty bleedin' brilliant. WIK.A (iWUSV IHKYRr.II cvuth ihe same, aren't they? We're nol casting doubt on their original- ity or gamcplay.
But the majority all use a similar programming technique. You may not think a platform game has a lot in common with a shoot-cm-up. But they share a common concept - sprites. Essentially, all you arc doing in this kind of game is controlling a little bunch of pixels, and the pixels could make up a spaceship or a little feller who fires rain- bows. Your little bunch of pixels is called a 'sprite' and it moves about over a background.
Other sprites can make up enemies, or moving parts of the scenery. To understand the main mechanics of this kind of game, all you have to do is think of it slowed down massively. The TV screen or monitor changes its pic- ture 25 times a second, and it's between each change of picture that everything in the game happens. First the game reads the joystick input, to see where you've moved your player sprite to. Then it moves all the other sprites according to the paths set down in the program. Then it sees if any sprites are overlapping: this is what's called collision detection.
It'll trig- ger off an explosion or w hatever: if not. You carry on. Thai's the basics. Bui how are experts like Vivid Image thinking when they develop a game? Most programmers prefer either 32 or (more com- monly ) 16 colours. For First Samurai.
Vivid decided upon a 16-coIour screen, allocating eight colours to the main sprite (your samurai) and the remaining eight for the backgrounds. The Amiga's HAM mode is rarely used by games programmers apart from the occasional sialic title screen. Some programmers take advantage oi ihe $2 colours available in low-res. The next step in designing a game is the sprites. It's important to decide upon the colour palette and then slick to it. It's possible to change colours from level to level, but each level has to use the same colours throughout. Even then, only changes to the last eight can be made because the main sprite has to remain the same colour regardless of which level you are on.
Once the colours for the sprites arc decided it's time to calculate how many pixels the screen is to scroll when a sprite runs across the screen, allowing the animation to look as convincing as possible. Next is how many frames the game is to run in. For those of you that don't quite understand this, we'll explain. Every game, be it sprite-based or 3D. Is based around a loop that performs all the functions that must be car- ried out for the game to run. Every lime the loop is performed, the screen is redrawn once, so the faster the loop is performed, the faster your game w ill run.
But you don't necessarily want the game to run at 25 frames per second. If your animation runs too quickly, your character will walk too fast, so it's vitally important to break the animation down into a precise number of frames so that the char- acler doesn't walk tin) fast or too slow. When it came dow n to designing the sprites for First Samurai Vivid Image lore pages out of Wall Disney's book, borrowing some animation tech- niques.
For example, the main character isn't in proportion to a real human - he's very squat. If you saw him walking down your local high street, you'd feel rather sorry for him.
But in the game ii looks right. Even the process of draw ing the sprites within First Samurai wasn't straightforward. To save memory. Vivid split the main sprite into three boxes, each 32 pixels wide by 24 down. Using this technique.
Vivid could use the same leg sprites over and over again, even though the main character may well be waving his hands around like a demented karate expert. Obviously this technique can't always be used, but the saving in memory when it can be used is tremendous. -Backgrounds for games like First Samurai are not just huge images held in memory, they are built up from blocks in a similar way to a jigsaw.** As well as the main sprite images, you also need to create a mask for each, which is basically a blacked out representation ol the sprites.
M s often best to add HI extra pixel around the borders of the mask so that when Ihe sprite is overlaid on top of the mask, an out- line is formed around the sprite. This can help to separate the main character from the background when the two use similar colours. The backgrounds for games like First Samurai aren't what ihcy appear. You may think they are simply huge images held in memory, but surprisingly they are built up from blocks in a similar manner to a jigsaw. However, unlike a jigsaw, game backgrounds arc often built using the same piece over and over again. If you wanted your background to consist of a brick wall.
Although the wall appears to be hand-drawn, it could easily be con- structed using a single 16 by 16 pixel block pasted over and over again. Similar to the back- ground map is the edge of road' map which is used to determine what sprites can walk on. What's solid, what you can jump through and what sou can climb. The edge of road map is similar to the background map as it loo is made up of blocks, but you can't see them. To stop the main sprite from floating in mid-air. The blocks that the edge of road map uses arc considerably smaller than the blocks used by the background map.
With all those graphics ready, here's how the main game loop would run. First, move the main character.
Second, see if he's triggered anything off. Third, draw the screen: backgrounds then sprites. Fourth, check the player's status: has energy gone below zero? Then you're ready to do it all again.
O o 3 EE co LU GAMES PROGRAMMING (T- Tup 2UP 4900 100000 OO * There's no easy way to learn to program. A game-making kit your best bet is to start with the simple but powerful language AMOS, as Jason Holborn explains. Can help, but programming IF YOUR BRAIN can't stretch 10 the com- plexities of assembly language, the next best thing is undoubtedly Mandarin's AMOS, an absolutely superb BASIC-like programming language that combines the power of assem- bler with the ease of use of good old BASIC. From day one. AMOS was designed with games in mind and as a result it can handle virtually every aspect of writing arcade games. You want sprites whizzing around the screen at break neck speeds? You've got it!
You want to scroll the screen smoothly? You've got it! You want to build up game maps just like the professionals?
You want the bouncers to dress in pink? AMOS can handle nearly everything. If the thought of coding even in AMOS reduces you to a quivering wreck, then there is another option.
Palace's Sluiot-Em-Up Construction Kit (SEUCK to its friends) is a simple stcp-by-step kit that lets you create simple vertically-scrolling shoot-em-ups along the lines of Battle Command and Hybris. It's hardly on a par with the power of AMOS and it's starting to look rather long in the tooth these days, but it is no longer pro- duced by the manufacturers so you can pick it up surprisingly cheaply. It's a worthwhile purchase for anyone who wouldn't know an opcode from a bag of fish -and -chips. Anyway, let's get down to the business of writing a game.
We've used AMOS as the example language because it is by far the most popular and most powerful package available that can handle the job. Basically it's BASIC programming, but AMOS includes a number of tools rather like the Editors that games pro- fessionals use. Let's see how it works. IOncc you've decided upon the type of game that you wish to write, the first thing you must do is design the sprites that will be used within your game. To make life nice and easy, AMOS comes complete with its own sprite editor program which can be loaded as an accessory within the main AMOS program. This powerful utility can be used to create what AMOS calls 'sprite banks', which arc groups of sprites.
Like the programmers at Vivid Image, it's very important to take into account what colours you can use for sprites and what colours are to be used by the background. 32- colour sprites look nice, but they're not really that practical unless you intend leaving the background blank. X:4B y: 11 2 As we've already discussed, professional programmers incorporate backgrounds into their games using a system which splits the background into blocks. AMOS can use this technique loo, thanks to a powerful utility called Total AMOS Map Editor {TAME). Tame allows you to cut either 16-by-16 or 32-by-32 pixel blocks out of a standard IFF image (like a Deluxe Paint picture) and then place them down into a background map, reusing blocks where necessary. Obviously you'll need to have a paint package to prepare the IFF image that Tame works on, but the rest of the work is handled for you.
The current release of AMOS doesn't sup- port Tame map files, but you can still take advantage of this powerful facility by ripping the Tame routines out of the AMOS demo game Magic Forest. The authors of Tame intend to produce an extension to AMOS that will build this facility into AMOS BASIC.
I 32x32 3*§ W cSTI Tp Lf t X: e V: e Size X: 78 V: 48 WHERE TO GET WHAT YOU NEED AMOS BASIC, also known as the AMOS Interpreter, is published by Mandarin Software, now also known as Europress Software, and costs £49.95. Europress' number Is 0625 859333. Another useful addition to the program is the AMOS compiler, which translates your AMOS programs into machine code for you, making them run consider- ably faster as well as turning them into stand-alone games which you can then easily pass on to your friends. ^ ^ ^ ^ ^ ^ -V' ■np.f U» Under interrupt just means the computer runs off and does it on its own. For example, such things as hardware scrolling or the move- ment of computer-controlled sprites can be implemented using AMAL. Often resulting in a much faster game. As a general rule, if you think a routine could be implemented under AMAL.
Programming in AMAL may not be partic- ularly enjoyable (the AMAL instruction set is hardly user-friendly), but a much faster frame rate will be your reward. 8 Now all that remains is to add the actual gamcplay into your AMOS game. Even writing a game using AMOS may seem like an almost impossible task, but you'll be surprised just how easy AMOS makes it. As always, the key is to break your game down into steps. You can concentrate on specific parts of your game without getting over- whelmed with the complexities of the game as a whole. Of course this tutorial has rather sim- plified the whole process of writing a game in AMOS, but the foundations are there for you to build upon. Using AMOS is undoubtedly one of the simplest ways to get into proper games programming, this is simply because so much of the work is done for you.
You can add such things such as intcrrupt-driven music to your games with just a couple of commands, without having to worry about setting up hard- ware interrupts and all the other kinds of techic mumbo-jumbo that the professionals have to cope with. O o o u TO 7 1 IN 4 AWI1GA A500 Pi«S ««» ^'Ifato. Steele- DYNAMITE HEROES «» '.CSn.™ £32999 £349.99 £369.99 x — COLOUR MONITORS DYNAMITE EXCLUSIVE Hi„h £K£? 3332 15 ' FST TV/MONITOR PLUS FREE F19 STEAL TH FIGHTER All this for the DYNAMITE price of £239. 99 PHILLIPS 8833 MKII DEDICATED STEREO MONITOR Complete with cable £229. 99 COMMODORE 1084S STEREO MONITOR Complete with cable £229.
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DON'T MISS THE UPDATE AT THE END!! Made from copper and glass, this diy bird feeder is squirrel proof! It allows birds to enter to get to the bird seed but prevents squirrel entry. 2017-7-10 This hilariously entertaining video showcases Droll Yankees' Yankee Family of Squirrel-Proof Feeders, including the Yankee Flipper, Yankee Whipper, Yankee Tipper, and Yankee Dipper.
2017-10-6 There is no need to grease the pole to stop a squirrel from eating your bird feeders. Heroes 6 Shades Of Darkness Keygen Download Bandicam. Just use a Slinky!
2017-7-12 The world's funniest squirrel video. 2017-9-21 The Brome Squirrel Buster Plus squirrel proof bird feeder is one of the best for keeping squirrels off your feeders. 2017-8-3 Squirrel gets flung from trick bird feeder - Yes, the squirrels get to eat the dropped seeds, but at least they work for it! I love a good bargain! - For those who wonder about. 2017-7-2 You bought bird seed for the birds, so why are the squirrels the only ones enjoying it? Watch us teach the furry little rascals a lesson with the Perky Pet SBGII bird feeder!
2017-10-12 VERY EASY TO BEAT SQUIRRELS. NEVER LET SQUIRRELS RAID YOUR BIRD FEEDERS AGAIN. NEW IMPROVED VERSION. BEST SQUIRREL PROOF BIRD FEEDER POLE SYSTEM. VERY INEXPENSIVE TO. 2017-10-15 How to squirrel proof your bird feeder with PVC piping.
2017-9-5 Made from copper and glass, this diy bird feeder is squirrel proof! It allows birds to enter to get to the bird seed but prevents squirrel entry. Most small birds can enter holes 1' to 1.5'. 2017-8-19 It has worked so well I had to share the footage I've collected!! There's a few things I've changed to make it even better, but the original main design has not changed at all and has performed.
2017-10-5 100% guaranteed squirrel proof bird feeder! 2017-9-28 Watch this instructional video on how to assemble the Perky-Pet® Squirrel-Be-Gone II. The Perky-Pet® Squirrel-Be-Gone II features a weight activated perch bar that closes to prevent squirrel. 2017-11-26 You bought bird seed for the birds, so why are the squirrels the only ones enjoying it? Watch us teach the furry little rascals a lesson with the Perky Pet SBGII bird feeder! We'll take a look. 2017-8-13 Don't worry - he's alive and well!
We call him 'Hardiman' because of his longevity on the twirl-a-squirrel. This was his second lengthy ride that brought tears to our eyes. He survived in. 2017-10-13 Learn how to squirrel proof your bird feeders with this easy DIY tip: 2017-6-1 The ONLY entertaining squirrel-proof feeder on the market!
Its weight-sensitive, motorized perch ring attracts the songbirds you love, but quickly spins to flip gray squirrels off. 2017--7-4 I created a squirrel proof bird feeder by attaching a slinky to a bird table using a cable-tie.
It was squirrel proof for about 10 hours before the first arboreal devil learned to use it as. 2017-7-24 Test of Woodlink NABAF18 Audubon Wrap Around 18-Inch Squirrel Baffle and Gardman USA 0280019 Wild Bird Feeding Kit.
They work great together and it's worth it to get satisfaction of stopping. 2017--11-2 Get your own on Amazon: A squirrel proof bird feeder that does what it is supposed to do. My regular feeders run out of seed every couple of days as squirrels and larger. 2017-10-22 Brome Squirrel Buster Peanut Plus Squirrel Proof Bird Feeder. 2017-8-14 Backyard Station 6-4-12. 2017-7-2 Make A Easy Cheap DIY PVC Pipe Small Birds Feeder Squirrel & Grackle Proof.
2017-9-19 Practical review of Woodlink Absolute Squirrel Resistant Bird Feeder Model 7533. More than 50% off at Amazon.com Prime now at this link - I paid $50.99 for this one so this is a good deal. 2017--10-11 In 2013, Tricky Ricky USA LLC was founded in order to make the Tricky Ricky available to everyone who likes to feed the birds. It is made right here in the good ole U.S.A. And it is 100% guaranteed. 2017-8-22 Squirrel Proof Bird Feeder by RollerFeeder.
Customer Video of Squirrel Proof Antics and Visitng Chickadee Birds soon after. 100% Made in U.S.A. Parts and assembly 2017-7-21 For more information, you can visit us at: You can also find more information about us on Amazon here: 2017-7-28 My daughter asked if we could have a bird feeder, how could I say no?
Besides, its so easy to just hang one up in a tree and let her enjoy all the different 'birdies' that show up, right? 2017-7-10 Droll Yankees Flipper Squirrel Proof Feeder Your squirrels will flip right out! The second a squirrel jumps on the Yankee Flippers perch, his weight activates a motor and the perch begins. 2017-6-28 2017-7-7 Explanation of how and why you can set up a deer feeder to avoid black bears and squirrels from destroying the feeder. Also, a great reason why plastic feeders are not adequate for the mountains. 2017-6-17 This bird feeder becomes part of your home! ------------------- If you found this video helpful and are ready to purchase or shop for any gear, please support us by using this link to search.
2017-6-26 Using steel wire to hang the bird feeder over 3 feet from tree branches.This will work only when we use with the small size bird feeder. 2017-7-1 Compare all the Squirrel Proof Bird Feeders to this Revolutionary Design.
Looking for an Investor 75 million homes in this country have bird feeders. 75 million homes want to upgrade contact. 2017-11-3 We got this squirrel proof suet birdfeeder from Amazon and it's a hit! 2017-10-13 Not every one is a fan of grey squirrels, so we offer a range of squirrel proof feeders to protect both the food and allow birds to feed. See our full range here: 2017-9-3 I found this funny little guy stuck inside of my 'squirrel proof' bird feeder.
I have no idea how he was able to get into there. It's 6 feet off of the ground and hanging by a 3 foot chain. 2017-9-6 Sometimes simple technology is the best- like this clever squirrel-proof bird feeder. Check it out here- I purposely put this over where the squirrels. 2017-10-8 DON'T SPEND MONEY ON SYSTEMS WHEN YOU CAN DO IT YOURSELF. BEST SQUIRREL PROOF BIRD FEEDER POLE SYSTEM.. VERY INEXPENSIVE.
THE BEST SQUIRREL PROOF BIRD FEEDER POLE SYSTEM. 2017-9-16 The 1st half of this instructional video shows how to build and attach the baffle supports. Be sure to watch Part 2 for the completion of this how-to. If I'm hard to hear in the video, sorry.
2017-9-27 Mom's Christmas present - an electrified birdfeeder that shocks squirrels, but not birds. In this video I demonstrate the awesome high-voltage shock by touching the electrodes myself. 2017-7-27 Using Slinky to deter Squirrels from bird feeder, looks like it might work! 2017-10-16 HOW THE RACCOON PROOF SQUIRREL PROOF LIFELONG SUET FEEDER WORKS. 2017-11-24 Attract more Cardinals with the Sky Cafe Bird Feeder. Www.SkyCafe.com The Arundale Sky Cafe Bird Feeder is the best squirrel proof bird feeder in the world. This Eco-Friendly bird feeder is.
2017-11-28 This squirrel proof bird feeder is not just 100% squirrel proof it is also pest proof. 2017-10-5 Squirrel Proof?? 2017-7-26 We are often called to rescue squirrels that get stuck in so called 'squirrel proof' bird feeders. However, it does seem that some squirrels don't read the description before trying to. Title: How to make ● a SQUIRREL PROOF Bird Feeder Summary: DON'T MISS THE UPDATE AT THE END!! Made from copper and glass, this diy bird feeder is squirrel proof! It allows birds to enter to get to the bird seed but prevents squirrel entry.
Title: Droll Yankees - Yankee Family of Squirrel-Proof Feeders Summary: This hilariously entertaining video showcases Droll Yankees' Yankee Family of Squirrel-Proof Feeders, including the Yankee Flipper, Yankee Whipper, Yankee Tipper, and Yankee Dipper. Title: Squirrel vs Slinky Summary: There is no need to grease the pole to stop a squirrel from eating your bird feeders. Just use a Slinky! Title: Squirrel Spins Off of Bird Feeder Summary: The world's funniest squirrel video. Title: Best Squirrel Proof Bird Feeder Summary: The Brome Squirrel Buster Plus squirrel proof bird feeder is one of the best for keeping squirrels off your feeders. Title: SloMo Squirrel Flung! Summary: Squirrel gets flung from trick bird feeder - Yes, the squirrels get to eat the dropped seeds, but at least they work for it!
I love a good bargain! - For those who wonder about. - Squirrel-Proof Bird Feeder vs.
Squirrel Summary: You bought bird seed for the birds, so why are the squirrels the only ones enjoying it? Watch us teach the furry little rascals a lesson with the Perky Pet SBGII bird feeder! Title: BEST SQUIRREL PROOF BIRD FEEDER VR Summary: VERY EASY TO BEAT SQUIRRELS. NEVER LET SQUIRRELS RAID YOUR BIRD FEEDERS AGAIN. NEW IMPROVED VERSION.
BEST SQUIRREL PROOF BIRD FEEDER POLE SYSTEM. VERY INEXPENSIVE TO. Title: Squirrel proofing your bird feeder Summary: How to squirrel proof your bird feeder with PVC piping. Title: How to make ● a SQUIRREL PROOF Bird Feeder ( from an aquarium!! ) Summary: Made from copper and glass, this diy bird feeder is squirrel proof! It allows birds to enter to get to the bird seed but prevents squirrel entry.
Most small birds can enter holes 1' to 1.5'. Title: How to make a ● Squirrel Proof Bird Feeder ● U P D A T E Summary: It has worked so well I had to share the footage I've collected!! There's a few things I've changed to make it even better, but the original main design has not changed at all and has performed. Title: 100% guaranteed squirrel proof bird feeder! Summary: 100% guaranteed squirrel proof bird feeder! Title: Perky-Pet® Squirrel-Be-Gone 2 Instructional Video Squirrel Proof Feeder Summary: Watch this instructional video on how to assemble the Perky-Pet® Squirrel-Be-Gone II. The Perky-Pet® Squirrel-Be-Gone II features a weight activated perch bar that closes to prevent squirrel.
Title: BEST Squirrel Proof Feeder? - Perky-Pet Squirrel-Be-Gone Bird Feeder Review Summary: You bought bird seed for the birds, so why are the squirrels the only ones enjoying it? Watch us teach the furry little rascals a lesson with the Perky Pet SBGII bird feeder! We'll take a look.
Title: twirl a squirrel champ Summary: Don't worry - he's alive and well! We call him 'Hardiman' because of his longevity on the twirl-a-squirrel. This was his second lengthy ride that brought tears to our eyes. He survived in.
Title: How to Squirrel Proof your Bird Feeders Summary: Learn how to squirrel proof your bird feeders with this easy DIY tip: Title: Droll Yankees - Yankee Flipper Squirrel-Proof Feeder Summary: The ONLY entertaining squirrel-proof feeder on the market! Its weight-sensitive, motorized perch ring attracts the songbirds you love, but quickly spins to flip gray squirrels off. Title: Wild Birds Unlimited - Fundamentals Squirrel-Proof Feeder Summary: Title: Amazing Squirrel Proof Bird Feeder Spectacularly Fails Summary: I created a squirrel proof bird feeder by attaching a slinky to a bird table using a cable-tie. It was squirrel proof for about 10 hours before the first arboreal devil learned to use it as. Title: Test of Squirrel Baffle - Keep Squirrels Out of Your Bird Feeders! Summary: Test of Woodlink NABAF18 Audubon Wrap Around 18-Inch Squirrel Baffle and Gardman USA 0280019 Wild Bird Feeding Kit. They work great together and it's worth it to get satisfaction of stopping.
Title: Wild Birds Unlimited - Eliminator™ Squirrel-Proof Feeder Summary: Title: Squirrel Proof Wild Bird Feeder Audubon 7511i Bird Seed Lasts Longer Summary: Get your own on Amazon: A squirrel proof bird feeder that does what it is supposed to do. My regular feeders run out of seed every couple of days as squirrels and larger. Title: Brome Squirrel Buster Peanut Plus Squirrel Proof Feeder.flv Summary: Brome Squirrel Buster Peanut Plus Squirrel Proof Bird Feeder.
Title: Squirrel Proof Feeders Summary: Backyard Station 6-4-12. Title: Cheap & Easy Small Birds Feeder Squirrel & Big Grackle Proof PVC Pipe. Summary: Make A Easy Cheap DIY PVC Pipe Small Birds Feeder Squirrel & Grackle Proof. Title: Squirrel-Proof Bird Feeder Summary: Practical review of Woodlink Absolute Squirrel Resistant Bird Feeder Model 7533.
More than 50% off at Amazon.com Prime now at this link - I paid $50.99 for this one so this is a good deal. Title: Squirrel Proof Bird Feeder Electric Zapper Summary: Title: Tricky Ricky Bird Feeder Protector – 100% Squirrel Proof – GUARANTEED! Summary: In 2013, Tricky Ricky USA LLC was founded in order to make the Tricky Ricky available to everyone who likes to feed the birds. It is made right here in the good ole U.S.A.
And it is 100% guaranteed. Title: Squirrel Proof Bird Feeder by RollerFeeder, Squirrel Proof Feeder Antics Customer Video Summary: Squirrel Proof Bird Feeder by RollerFeeder. Customer Video of Squirrel Proof Antics and Visitng Chickadee Birds soon after. 100% Made in U.S.A. Parts and assembly Title: Choosing The Best Squirrel Proof Feeder For Your Yard Summary: For more information, you can visit us at: You can also find more information about us on Amazon here: .